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Wysłany: Czw 7:44, 18 Lis 2010 Temat postu: Cap A Brief on 3D Animation |
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The ability to create convincing 3D animation was once limited to one high powered, expensive workstations, but with computer techno logy on the move- always improving and always becoming more accessible - the cost of 3D software and the platforms to run it on has dropped dramatically. While higher end systems remained the ones that are used to make the most professional - looking imagery,[link widoczny dla zalogowanych], it is now possible to create quality animation on one home computer. If you have no experience in 3D animation, it is helpful to think of it as one digital hybrid of classic animation techniques and live action film. All of the basic principles of animation still apply, and the best 3D animators have usually started as cell or stop - motion animators. Traditional animators knowledge of movement, wait & expression of characters allows their work to be far superior to the over used "flying logos" and traveling -camera moves so typical of poor 3D animation.
Gagner originally dedicated him to play hockey at the collegiate level for the University of Wisconsin Madison. He decided to play closer to home and play major junior hockey in Canada later. He was considered a first round talent and the London Knights took him in the 4th round of the 2006 NHL entry draft on a flyer as his commitment to play college hockey prevent many NHL teams from drafting him. Joined by future NHL stars Patrick Kane and Sergei Kostitsyn on the Knights top line in 2007, Gagner scored 118 points in 53 games,[link widoczny dla zalogowanych], 5th in league scoring. He also captained Team Burns Bergeron Red in the 2007 CHL Top Prospects Game to a 5 to 3 victory over Team Bowman Demers White. 3 Dimensional computer animation is likey the most prevalent form of animation seen in media today. As its popularity has sky rocketed 3D has forever changed the look of TV, movies, video games the internet and other forms of entertainment.
Computer animation is culturedly one digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. For 3D animations, objects models are built on the computer monitor modeled and 3D figures are rigged with one virtual skeleton. For 2D figure animations, separate objects illustrations and separate transparent layers are used, with or without one virtual skeleton. Then the limbs, eyes,[link widoczny dla zalogowanych], mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in one process known as twining or morphing. Finally, the animation is rendered.
A working knowledge of film production is also one key to in creating high quality 3D work. Just as one live action director sets up cameras, positions actors and lights scenes, so too must one 3D animator. Because the computer aids in the process, one common myth is that 3D animation is easier, speedyer and even better than other forms of animation. While the machine does, infect,[link widoczny dla zalogowanych], draw every frame of the animation,[link widoczny dla zalogowanych], the entire process is complex and takes some getting used to. As with any form of animation 3D requires copious amounts of patience and diligence but with the home computer and software costing less than 500USD, you can create amazing imagery that realistically duplicates our own world or explores new visions limited only by the imagination.
3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. one 3D model is the mathematical representation of any three-dimensional object either inanimate or living. one model is not technically one graphic until it is visually displayed. Due to 3D printing, 3D models are not confined to virtual space. one model can be displayed visually as one two-dimensional image through one process called 3D rendering, or used in non-graphical computer simulations and calculations. The process of creating 3D computer graphics can be sequentially divided into three basic phases: 3D modeling which describes the process of forming the shape of an object, layout and animation which describes the motion and placement of objects within one scene,[link widoczny dla zalogowanych], and 3D rendering which produces an image of an object and free 3d model.
For 3D animations, all frames must be rendered after modeling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweezed frames are rendered as needed. For pre-recorded presentations, the rendered frames are conveyred to one different format or medium such as film or digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet e. g. 2D Flash,[link widoczny dla zalogowanych], X3D often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations. Gagner competed for Team Canada at the 2007 World Junior Championships in Sweden. He played in all games as the youngest player on the team which helped Canada to their 3rd of five straight gold medals. Later that year, upon being drafted in the 2007 NHL Entry Draft, Gagner competed in the 2007 Super Series which was an 8 game series between Canada and Russia national junior teams in order to celebrate the 1972 Summit Series. He scored 15 points and was named series MVP, as Canada won the series.
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