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Wakfu's Combat System

 
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Dołączył: 15 Wrz 2010
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PostWysłany: Sob 5:42, 06 Lis 2010    Temat postu: Wakfu's Combat System

Inside Mac Games has now been informed that the MacRaider site has received a new home. Trevor Liddle, a friend of Kerrie's, has taken on the task of housing the content of the site permanently. While it is unlikely that the MacRaider site will receive the kind of frequent updates that Kerrie was known for, this wealth of information will continue to be available to both the Mac gaming and Tomb Raider communities. A heart-felt "thank you" goes out from all of us here at Inside Mac Games to Trevor for his efforts. You can find the new MacRaider home by following the link below.

Graziella Marie & Camille Chafer: Wakfu's combat system is very different from those in more traditional MMORPGs. We were convinced that this was the right direction from the very beginning of our work on Dofus. We wanted to inject a good amount of strategy into the fighting system, and that suits the genre very well.So you can look for a secure aion kinah store to aion kinah safe in transaction.

There are many activities for players who'd rather not get too deep into the combat aspect of the game. For example, they can become protectors of the environment, or train to become experts in one of many crafting professions.

Success in combat is based on good tactics and positioning of characters, but to add some spice to the concept, players will receive bonuses for finishing their turn quickly. You can try contsct us for [link widoczny dla zalogowanych], you will find we are the best choice for your [link widoczny dla zalogowanych].

Graziella Marie & Camille Chafer: A PvP system is in the pipeline,[link widoczny dla zalogowanych], and this will become even more important when we implement the political system. We can't really say too much more about it for the moment, but we'll return to this important feature in the near future.if you want to aion Game Card, you can contact us, too.

Graziella Marie & Camille Chafer: We decided to go for a system that penalizes characters when they die. They will lose some XP, with the amount depending on the characters' stats. At the same time, being players ourselves, we know how painful it is to see those hard-won points being eaten away, so we have developed a profession in which members can learn to bring their companions back to life, reducing the loss considerably in the process. The point of this scheme is to create an awareness of the negative aspects of dying, while simultaneously making things more interesting for role-players, or those who like to dedicate themselves 100 percent to their vocations.

We're pushing these negative aspects of dying even farther with Wakfu's "heroic" server - which exists already for Dofus. On it, character death is permanent.Ownning enough aion Power Leveling is the core to this game.


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