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Real Templar skills and PK analysis

 
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Dołączył: 26 Wrz 2010
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PostWysłany: Wto 6:23, 18 Sty 2011    Temat postu: Real Templar skills and PK analysis

1 hour lost once DP skills,[link widoczny dla zalogowanych], 30 seconds invincible. That what the shield.
10 minutes to throw a quick shield, lift the state of the same time, any negative fall magic immunity.
Roaring combat capability, 10 meters within four enemy provocations and reduce the fear of each other's speed and 4 seconds (the FB and group P in the absolute nirvana).
5 of the group ridicule. (FB Prince necessary)
There is still an absolute nirvana Master P, Magic resistance increases 800. The time of a 30-second block. Essential to resist any attack on Socrerer. The stars and star parts of the sword skills can resist.
These are the 50 individuals that had more useful skills. TIPS: to play a grand game, when you fill in the registration number cdk1861 promoters immediately become a platinum account, there is value for money and experience in the game to send packets to receive props, and increase the skills and branding those who attack stone I see is that skills are not poor, but of little use, such as the three corrections have to install big sword, but pretends the guardian of very few big sword, and a good guardian of fewer large sword that can switch in the PK in the flexible use of weapons, there is no guardian of the basic .
There are three that bare feet hit, high damage shot, PK, as long as in, and for each other is more lethal, immortality is also disabled. But the poor down is really low rates on guard. (With the sword under the Star FB big monster recommend this skill.)
Finally, there has been a concern all 50 of the stamp, I was Asmodians,[link widoczny dla zalogowanych], that branding is a vampire, I tested,[link widoczny dla zalogowanych], but in fact bookstores skills and branding skills are the same, nothing more than branding skills to play the injury a bit higher. The most depressed are the two skills are a total CD time. So,[link widoczny dla zalogowanych], I do not promote this brand of skills to use when the key is to stamp holes too small, a total of 50 is five holes to capture a balanced one, a trembling roar, here will remove the three packs. Plus the A block. Impassioned and protection of the shield, I could not think of any reason to waste a hole in installing a repetition of skills,[link widoczny dla zalogowanych], I might as well install that bare feet pounding. [AION]


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